Interlude: Andalusia
A downloadable embalming for Windows
The Drowning Machine
Interlude: Andalusia
More diorama than game, I set a goal for my week off to release just one scene for The Drowning Machine. It’s been a very long time since my last release on the project and I was concerned that if I didn’t just put something out and get myself moving I’d never be able to pick it up again, so here it is.
I’m back at work on Movement I: Reverie, but I want to release more of these interludes as a way to take breaks from the full game but still be able to express something. I like making these little self contained scenes quite a bit.
A game by Fannon Cushing
In Memory of Charlie Schulz
Music by 疑心暗鬼 from the album 死と生は同じです (death and life are the same)
Released and Provided for use by Geometric Lullaby
https://geometriclullaby.bandcamp.com/album/death-and-life-are-the-same
Interlude: Andalusia was created in ~8 hours, including recreating shaders from the original release for UE5.
https://rabbitrungames.itch.io/thedrowningmachine
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Renna Valentine |
Genre | Interactive Fiction |
Tags | Black and White, Horror, LGBT, Low-poly, Psychological Horror |
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Hi all! Just realized I never changed my twitter URL, I'm still around!! I've spent the last 2.5-3 years designing and scripting the arsenal for Remnant II so I've been very busy :0
It's time to make a game in memory of Fannon Cushing
Are you still working on your games? It's been a year of silence and your twitter account is gone so I'm very worried about you.
Are you still there?
Interesting little game.
hey Rabbit Run Games, I really like your game concept, will you be bringing Interlude: Andalusia to Mobile Platforms in the Future?
Really impressive atmospheric and music.
love the musics and atmosphere, made me imagining many things. the environments feels like tall buildings
Short but not bad. Made a video on it.
Very touching. The pacing with the text was very well done, too. Such a little thing, but having the text speed up and slow down really helps bring the tone of the words to life.
Also like with every other part of the Drowning Machine, I wanna leave it running to the side and just sink into that numbing, monochromatic atmosphere.
I can’t help but spend a good amount of my development time just kind of looking at the parts of the set that I’m proud of and coming up with the words from there based on how the place I just built makes me feel. big part of why I’m struggling with Reverie right now. I’m gonna strip a bunch of it back and release it soon tho, just need to figure out a few things
Pretty thought provoking! Thank you for the experience!
thank you so much for playing!! Here’s a link to the demo for the full release if you’d like! https://rabbitrungames.itch.io/thedrowningmachine
Thank you, I'll definitely be checking it out!
love your game thank you so much
Thank you so much for playing! If you’d like to see more, here’s a link to the demo for the full release! https://rabbitrungames.itch.io/thedrowningmachine